To actually win, it requires that you assemble multiple other pieces to generate excess mana and have a spell to play an infinite number of times
Its cheap to cast and cheap to equip, which youll be doing a lot since it requires the equipped creature to die for its second ability to matter
Following the same principle, you can adjust your land count based on the number of cost-effective mana-producing creatures in your deck like Llanowar Elves, or cards that help you retrieve lands like Many Partings, which essentially functions as having an extra land in hand
Be flexible with the price
So is using Patriarch's Bidding to bring back all the Goblins, then killing your opponent with his own Goblin Sharpshooters and Siege-Gang Commanders

Decklist: The Wandering Minstrel in Casual Commander The Wandering Minstrel | Illustration Thanh Tun Commander (1) Creature (34) Aesi, Tyrant of Gyre Strait Avenger of Zendikar Coiling Oracle Courser of Kruphix Dryad of the Ilysian Grove Emeria Angel Freestrider Lookout Gladiolus Amicitia Greensleeves, Maro-Sorcerer Icetill Explorer Iridescent Vinelasher Lotus Cobra Mina and Denn, Wildborn Mole Man, Moloid Master Moraug, Fury of Akoum Omnath, Locus of Rage Omo, Queen of Vesuva Oracle of Mul Daya PuPu UFO Rampaging Baloths Reckless Pyrosurfer Risen Reef Rootpath Purifier Sabotender Sakura-Tribe Elder Scute Swarm Sporemound Springheart Nantuko Tannuk, Memorial Ensign Tatyova, Benthic Druid The Necrobloom Tiller Engine Tireless Provisioner Tunneling Geopede Instant (7) Artifact Mutation Aura Mutation Crop Rotation Growth Spiral Harrow Heroic Intervention Swords to Plowshares Sorcery (5) Explore March from Velis Vel Reach the Horizon Scapeshift Travel the Overworld Enchantment (11) Beastmaster Ascension Case of the Locked Hothouse Chocobo Racetrack Dragonback Assault Druid Class Felidar Retreat Khalni Heart Expedition Retreat to Emeria Retreat to Hagra Spelunking Valakut Exploration Artifact (5) Amulet of Vigor Arcane Signet Chromatic Lantern Fellwar Stone Sol Ring Land (37) Adventurer's Inn Balamb Garden, SeeD Academy Baron, Airship Kingdom Capital City Command Tower Crossroads Village Eden, Seat of the Sanctum Evolving Wilds Forest Gohn, Town of Ruin Gongaga, Reactor Town Guadosalam, Farplane Gateway Insomnia, Crown City Ishgard, the Holy See Island Jidoor, Aristocratic Capital Lindblum, Industrial Regency Midgar, City of Mako Mountain Path of Ancestry Plains Planar Nexus Rabanastre, Royal City Reflecting Pool Sharlayan, Nation of Scholars Simic Growth Chamber Snow-Covered Forest Snow-Covered Island Snow-Covered Mountain Starting Town Swamp Thespian's Stage Treno, Dark City Vector, Imperial Capital Vesuva Windurst, Federation Center Zanarkand, Ancient Metropolis This isn't the most creative role for The Wandering Minstrel but rather a golden oldie
